Note: Being "old", these items may contain links that no longer work.
|  | Reptor v0.99 Released | | April 01, 2001 |  |
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Nine long months in the making, Reptor v0.99 is here! I guess that 1.0 release has to be next, since there are no version numbers
left. :)
|  | getpg UW-IMAP patch v0.60 Released | | December 29, 2000 |  |
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Updated to use getpg v0.56.
|  | getpg v0.56 Released | | December 29, 2000 |  |
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Added a check for invalid characters in the userid.
|  | gbwipe | | December 13, 2000 |  |
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Whipped up a little utility called gbwipe to remove the password from a
GNATBox configuration file. Get it here.
|  | Reptor v0.98 Released | | June 15, 2000 |  |
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Reptor v0.98 is available for download. Changes include six new detail sections
and a few bug fixes.
|  | getpg UW-IMAP patch v0.59 Released | | May 21, 2000 |  |
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This is just an update for new UW-IMAP version 4.7c2 -- it does not contain any
new functionality.
|  | getpg UW-IMAP patch v0.58 Released | | April 28, 2000 |  |
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This is just an update for new UW-IMAP version 4.7c1 -- it does not contain any
new functionality.
|  | jdresolve-raptor | | April 26, 2000 |  |
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Slightly modified jdresolve to handle Axent Raptor firewall logfiles. More info
here.
|  | Reptor v0.97 Released | | April 08, 2000 |  |
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Reptor v0.97 is available for download. Changes include a new message summary,
history summary, and color highlighting.
|  | getpg v0.54 Released | | April 04, 2000 |  |
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Made local storage variables static to avoid possible data corruption.
|  | getpg UW-IMAP patch v0.57 Released | | April 04, 2000 |  |
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Utilizes getpg-0.54.
|  | getpg UW-IMAP patch v0.56 Released | | March 16, 2000 |  |
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This is just an update for new UW-IMAP version 4.7b -- it does not contain any
new functionality.
|  | Reptor v0.96 Released | | February 29, 2000 |  |
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Reptor v0.96 is available for download. Changes include support for compressed
logfiles and graceful handling of logfiles that have been cut or merged.
|  | getpg UW-IMAP patch v0.55 Released | | February 08, 2000 |  |
|---|
This is just an update for new UW-IMAP version 4.7a -- it does not contain any
new functionality.
|  | getpg v0.53 Released | | January 27, 2000 |  |
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Support for a new timestamp field to track the last time a user attempted
authentication.
|  | getpg UW-IMAP patch v0.54 Released | | January 27, 2000 |  |
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Utilizes getpg-0.53, which allows an additional timestamp field to keep track
of the last time a user attempted authentication.
|  | getpg v0.52 Released | | January 05, 2000 |  |
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Support for the following new fields in the user record has been added:
enabled, start, and stop. These allow virtual user accounts to be toggled
on/off and expired with date ranges.
|  | getpg UW-IMAP patch v0.53 Released | | January 05, 2000 |  |
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Utilizes getpg-0.52, which allows the use of the "enabled", "start" and "stop"
fields.
|  | getpg UW-IMAP patch v0.52 Released | | December 30, 1999 |  |
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Fixed a security bug.
|  | Reptor v0.95 Released | | December 29, 1999 |  |
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Holy cow, has it been a year since v0.91? See the
Reptor page for more details.
|  | getpg UW-IMAP patch v0.51 Released | | December 28, 1999 |  |
|---|
Updated the getpg UW-IMAP patch to v0.51, adding support to run the daemon as
the virtual user owner instead of root.
|  | Site Changes | | December 12, 1999 |  |
|---|
| Since mid-October, Wankwood.com has been hosted on a new server as a result of
my change in employment. My new employer does not use Axent's Raptor firewall,
so the future development of Reptor, my Raptor
firewall logfile analyzer, is uncertain right now.
However, with the Perl experience I've accumulated in the few years since I
started Reptor, I've begun work on a new firewall logfile analyzer called
FlogM that will hopefully be completely
modular. It is primarily intended to be used with
GNATBox, but if the
modularity works well, I'll make a Raptor module for it.
In other news, I'm also working on some patches
for UW-IMAP
that will allow it to authenticate "virtual" users from a
PostgreSQL database.
It works quite well in conjunction with
Michael
Devogelaer's patches that allow qmail to deliver mail to the virtual users referenced in
the same database. These patches, along with a webmail client like
Twig or
Imp allow a webmail system
based totally on virtual users.
Also, QuakeWood is offline right now, and will never run on this server. Stay
tuned, though -- QuakeWood Arena will likely appear on
home.wankwood.com soon.
|  | reptor-questions List Archive | | September 09, 1999 |  |
|---|
| Holy crap, no news for quite a while, eh? I've been pretty busy with all those
pictures of
Joanna, I guess.
Anyway, I stumbled across
MHonArc today. Pretty cool. The reptor-questions list archive is now web
browsable here.
|  | Reptor v0.91 Released | | January 06, 1999 |  |
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Reptor v0.91 has just been released. New features include support for Raptor
Firewall version 6, WebNOT ratings denial alerts, and more optional fields for
the alert section.
|  | Reptor v0.90 Released | | January 04, 1999 |  |
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Did I say before Christmas? So sue me. See what's new in the
Reptor section.
|  | Quake II v3.20 | | December 11, 1998 |  |
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QuakeWood is now running Quake II v3.20 and Lithium II v1.23. Refer to the files page to download the patch.
|  | Reptor v0.90 | | December 07, 1998 |  |
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Reptor v0.90 is now in beta test. Look for an official release before Christmas.
|  | Cheaters Beware | | October 16, 1998 |  |
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Lithium v1.22 now has ZBot detection support! Users of this cheating proxy bot
will be immediately kicked from the server.
|  | New Versions All Around | | September 11, 1998 |  |
|---|
Quake II v3.19 and Lithium II v1.21 have just been released. You'll need to
install the v3.19 patch and the new
VWEP that goes with it. The Lithium
update is server side only, and requires no download. It adds support for this
new version of Quake, Capture the Flag and a load of other minor things.
|  | Reptor v0.72 | | July 30, 1998 |  |
|---|
| I've added a handy feature to reptor that
creates HREF tags in the report if HTML output is specified. In other words,
HTTP, FTP, SMTP, and TELNET events that get reported in the alert section now
include hyperlinks that refer to the URL in question.
The current version is now 0.72, and is available on the
reptor download page.
|  | Lithium v1.16 | | July 22, 1998 |  |
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Lithium v1.16 is now installed. As usual, it mostly consists of bug fixes.
|  | Mailing Lists | | July 14, 1998 |  |
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I've added some reptor mailing lists and removed the message board. Refer to
the reptor home page for more details.
|  | Lithium v1.12 | | July 07, 1998 |  |
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Lithium v1.12 is now installed. As usual, it mostly consists of bug fixes, but
I did change some settings regarding the grappling hook. Check the
Lithium page for more details.
|  | Quake v3.17, Lithium v1.10 | | July 03, 1998 |  |
|---|
I've just installed Quake II version 3.17 and Lithium version 1.10. You'll need
to download the version 3.17 patch
from the files page in order to connect to the
server. The new Lithium version consists mostly of bug fixes.
|  | Reptor | | June 29, 1998 |  |
|---|
Version 0.70 of reptor, my
Raptor Firewall logfile
analysis and reporting tool is now available. There's a whole new section to
support it, as indicated by the new button on the navbar.
|  | Lithium v1.06 | | June 23, 1998 |  |
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Hmm, wonder what happened to Lithium versions 1.04 and 1.05... Oh well, v1.06
is alive and well. The most significant new feature is map voting, which should
prove to be fun.
|  | Lithium v1.03 | | June 15, 1998 |  |
|---|
Happy happy, joy joy. Lithium version 1.03 is up and running. It contains
mostly bug fixes and administration enhancements -- nothing terribly
spectacular One thing to note, however -- I've changed the
configuration file do disallow the
invulnerability powerup.
|  | Added Levels | | June 10, 1998 |  |
|---|
I've gone through some of the original Quake II levels and picked out some
that seem to be small enough for four players. So far, I've added base1, base2,
base3, and jail3. These will cycle randomly along with the other maps. No
download is required.
|  | Lithium v1.02 | | June 09, 1998 |  |
|---|
Lithium v1.02 is now installed. It seems that there was a small bug regarding
the timing of the grappling hook in v1.01. The author is promising "a new
version with more significant changes within a few days."
|  | Lithium v1.01 | | June 08, 1998 |  |
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Lithium v1.01 is now installed. Bug fixes include that annoying "white diamond"
syndrome. New features include a fast weapon switch.
|  | New Level | | June 03, 1998 |  |
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The version 3.15 patch included a new level called Reckless
Abandon, which I have added to the map list.
|  | Version 3.15 | | May 31, 1998 |  |
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| QuakeWood has been udpated to Quake II version 3.15. In order to connect, you
will need to download the update patch
from the files page.
Also, the viewable weapons patch has
been updated to fix some bugs. It is not a mandatory download, but should be
installed when you get a chance.
Can't quite remember which level q2dm6 is? Fret no
more! The status page has been enhanced to
show a small screenshot of the currently running level.
|  | New Deathmatch Flags | | May 01, 1998 |  |
|---|
I've changed the deathmatch flags variable to include the "Drop Quad" feature.
If a player has picked up the Quad Damage artifact (they will be glowing blue)
and is killed before it expires, it will be dropped.
|  | Lithium v1.00 | | April 30, 1998 |  |
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Lithium v1.00 is now installed. Quite a number of small bugs have been fixed,
but there are no significant new changes.
|  | Level Pack 2 Active | | April 21, 1998 |  |
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Level Pack 2 is now active. If you haven't
downloaded it yet, you'll be kicked from the server when one of the new levels
gets loaded.
|  | Official QuakeWood Statistics Engine v1.0 | | April 19, 1998 |  |
|---|
| Yeah, baby! Dynamic sorting, percentages, graphs, you say? No problem!
Check it out.
I've added a "source" button to the navigation bar. It will display the HTML
source code as I wrote it -- before being parsed by
PHP.
|  | Statistics | | April 18, 1998 |  |
|---|
| Since
GibStats doesn't run on Linux, I've started working on my own statistics
analyzer to parse the new log files created since Lithium v0.97. Check out the
new QuakeWood statistics page to see my
progress so far. It's fairly extensive, containing overall stats, high scores,
and individual player details. I plan to add more detail and graphs soon.
I've updated the status page to show if anyone
else is also currently viewing it. This should avoid the situation where two
or more players would watch the status page, never seeing any server activity,
and so would never start up a game.
You may also notice some new sub-buttons on the QuakeWood page that should make
navigation there somewhat easier.
|  | Level Pack 2 | | April 18, 1998 |  |
|---|
| I've just put together level pack 2. It
weighs in at almost 8 meg and contains 17 new levels for your fragging
enjoyment. Download it ASAP -- it'll be mandatory before too long.
Also, I've installed Lithium v0.99, which consists mainly of minor bug fixes.
One point to note -- the map randomizer has supposedly been made "more random"
-- a deficiency that we had noticed and which I had emailed the author about.
Supposedly coming soon is the ability to add computer controlled players, or
bots, into the game.
|  | Will it never end? | | April 08, 1998 |  |
|---|
| Yup, another new Lithium version, v0.98. Mostly just bug fixes. Don't forget to
bind the new command "menu" -- it's very handy.
For those of you that didn't actually participate, we tried out the
Keys2 server
mod package last night. The general consensus was that it's too unbalanced,
too buggy, and too hectic. We'll stick with Lithium.
Last night's sessions with v0.97a produced some wonderful log files, but I
can't get the f'ing GibStats program to work.
|  | More Lithium | | April 07, 1998 |  |
|---|
| Just can't get enough of that Lithium. In other words, version 0.97 is here.
Major changes include historical frag logging (this should be fun) and menus.
The frag logging support is based on
GSLog.
Unfortunately, the log processor program only runs on Win95, so I won't be
able to automate it. It supposedly outputs HTML, so I should be able to load
the reports back here, but before that happens, we'll have to have a fragfest
to generate a nice big log file...
A new command "menu" enables the configuration menus. Bind it to a key or
type it right in the console.
Also, I've changed the basic interface from frames to tables. Now you can
actually see what URL you're looking at and hit refresh without getting kicked
back to the main page.
Did I say version 0.97? What I meant was, version 0.97a. They come out
faster than I can install them!
|  | Status Page Update | | April 02, 1998 |  |
|---|
I've given the status page a nicer look and updated it with an automatic thirty
second refresh and an audible alarm. Now, if you want to play but don't feel
like hanging around for hours until somebody else shows up, you can open a
browser window, load the status page, and
minimize it. If anyone joins, you'll be notified within seconds.
|  | New Status Page | | April 01, 1998 |  |
|---|
I've added a status page that will report the
current status of the Quake server. It should be quicker to check this page to
see if anyone is already playing, rather than connecting with Quake.
|  | Here we go again | | March 31, 1998 |  |
|---|
Ok, Lithium v0.96 is here. Lots of small fixes and enhancements, including two
of my own suggestion -- carryover of player settings between levels (i.e., you
don't have to issue the id command for every level), and correct credits for a
grappling hook kill.
|  | YANLV - Yet Another New Lithium Version | | March 30, 1998 |  |
|---|
| Sure, five minutes after I upgrade the Lithium mod to v0.94, WhiteFang comes
out with v0.95. Apparently, there was a nasty bug in v0.94 that allowed a
client to crash the server. Oops. There are no significant enhancements to this
version. Check the history.txt file at the
Lithium home
page for details.
I've also decreased the amount of damage that the grappling hook inflicts.
|  | New Lithium Version | | March 30, 1998 |  |
|---|
| I just installed Lithium v0.94. It consists mostly of bug fixes, bug there are
a few significant enhancements. Primarily, damage is now relative to hit
location. In other words, getting shot in the head hurts more than getting
shot in the foot. Also, grappling hooks now cause damage should you happen to
latch onto someone.
In case you've been wondering, the runes act as follows:
Strength (Red) You inflict 2x damage
Resist (Blue) You take 1/2 damage
Haste (Yellow) You fire twice as fast
Regen (Green) Your health regenerates slowly
Vampire (Purple) You gain health for damage inflicted
|  | Level Change | | March 28, 1998 |  |
|---|
| After some short testing, I removed the level called "Base Death" from the
server -- it was very slow and too big for a few players. If you've already
downloaded the first level pack, you can
delete the file bdeath.bsp from your quake2\baseq2\maps directory to save a
few meg.
The first level pack has been updated so
that it no longer includes this level.
|  | New Configuration | | March 26, 1998 |  |
|---|
The server is now set up to use only the levels q2dm1 through q2dm8, and the
levels found in the first level pack.
|  | New Levels | | March 25, 1998 |  |
|---|
| I've installed some new deathmatch levels that should be better suited to a
small number of players. The server will soon be rigged to randomly circulate
among only these new levels and the original id deathmatch levels. If you don't
have these extra files, you will get booted when the server tries to load them.
You can download the files from the Quake files
page.
Also, we've been experimenting with the Lithium settings. See the Lithium page for more.
|  | Lithium | | March 23, 1998 |  |
|---|
I have installed the
Lithium
modifications package into the Quake II server. Refer to the
Quake II section for more info.
|  | New Interface | | March 21, 1998 |  |
|---|
| Oh joy, oh glee, oh heart felt elation. A new interface.
I think I've got the problems with running the server in the background
figured out. I'll set it up again tonight and see what happens.
|  | Dead Phone | | March 19, 1998 |  |
|---|
| Ah! My phone line went dead in the middle of a deathmatch with Unabomber on
Wednesday night. It just came back up this evening. Two days without a modem!
Where's the number for my therapist?
Hmm, the Quake II server doesn't seem to like running in the background. It
won't accept connections, doesn't respond to output redirection, and eats up
95% CPU time. I'll have to start and stop it manually until I figure this out.
|  | Server Cron | | March 18, 1998 |  |
|---|
The Quake II server has been set up in cron to start at 6 pm and stop at 6 am.
|  | Up and Running | | March 17, 1998 |  |
|---|
The Quake II server is up and running! It was broken in for about two hours by
Zucchini and Unabomber.
|
|